

Mod includes new enemies for Ruins, trinkets for class are drops rather than usual acquisition from quest rewards. Adds additional loot from combat that are edible items with extremely minor effects.ĭoes not fit thematically for the game (Ghostbuster). Struggles somewhat to self heal, but otherwise a competent healer. Switches to cooking mode which heals party at end and inflicts massive blight on enemies. Several abilities are attacks that hit a random target, and many move the dog forward. Attacks are fairly basic, stun skill can also stun the Dild when used. Most effective in position 2, but capable of moving. Gains an additional turn on a critical hit, and can be effective with trinkets available in a couple of mods that add bleed to attacks, but otherwise has very poor offense. It has really high hit points and dodge and can guard the party but the only real damaging attack is at random and has a cooldown. This is the Shrieker from the optional boss fight. Many skills boost the effectiveness of the once per battle “Punchout” skill, which does up to 10 weak attacks to enemies. Turns into smol boi at times due to graphical glitches.

Is a Man at Arms head on a Bone Commander body. All of these are functional and reasonable classes if you ignore the art and descriptions. These classes vary from the downright strange (a walking mushroom) to the utterly silly (a rainbow-generating pony).
